Sovereign Tides artwork showing sailing ships exchanging broadsides at sea
Development pause

A returning Fieldcraft project

Sovereign Tides

A fast naval survival roguelite about momentum, broadsides and one more voyage.

Field of Command has development priority for now, so active work on Sovereign Tides is paused. It remains part of Fieldcraft, with a playable demo the next goal when I return to it.

Current statusPaused, not abandoned

There is no release date to promise yet. The next intended milestone is a playable demo when development resumes.

The original vision

Built around the feel of the ship

The core idea remains a readable, replayable naval game where handling and timing carry every fight.

Broadside combat

Read the angle, carve through the turn and line up powerful port and starboard attacks.

Constant momentum

The ship keeps moving, turning every patch of open water into a choice about line, speed and danger.

Short survival runs

Compact voyages create room for experimentation, rapid restarts and a growing command of the ship.

Persistent upgrades

Loot returns to the dock, where each investment shapes the captain and the next attempt.