Broadside combat
Read the angle, carve through the turn and line up powerful port and starboard attacks.

A returning Fieldcraft project
A fast naval survival roguelite about momentum, broadsides and one more voyage.
Field of Command has development priority for now, so active work on Sovereign Tides is paused. It remains part of Fieldcraft, with a playable demo the next goal when I return to it.
There is no release date to promise yet. The next intended milestone is a playable demo when development resumes.
The original vision
The core idea remains a readable, replayable naval game where handling and timing carry every fight.
Read the angle, carve through the turn and line up powerful port and starboard attacks.
The ship keeps moving, turning every patch of open water into a choice about line, speed and danger.
Compact voyages create room for experimentation, rapid restarts and a growing command of the ship.
Loot returns to the dock, where each investment shapes the captain and the next attempt.