Games

Field of Command
Summer, 1940. German boots hit the beaches of Kent. Command the desperate British defence or spearhead the invasion across the fields, hedgerows, and suburbs of Southern England. No base building. Just your units, your wits, and the thunder of artillery.

Sovereign Tides
A top-down fantasy pirate action-adventure set in the Age of Sail. Build a fleet, recruit your crew, raid hostile waters, and liberate a world carved up by warring factions. Every voyage is a gamble.
About
One person. Full-time job. Newborn baby. An unhealthy obsession with history and gaming. Making time in the evenings, the weekends, and the occasional lunch break to build something worth playing.
It started with modding Hearts of Iron IV during Covid. Then a commando game that ended in burnout so bad opening the editor made me feel physically sick. I scrapped it, started over, and rebuilt Field of Command from scratch three times. Each version better than the last.
No loot boxes. No predatory mechanics. No bullshit. Just games built by someone who actually plays them, shaped by a community that gives a damn.
